UAnimGraphNode_Base::ReallocatePinsDuringReconstruction

Reallocate pins during reconstruction; by default ignores the old pins and calls [AllocateDefaultPins()](API\Editor\AnimGraph\UAnimGraphNode_Base\AllocateDefaultPins) If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)

Windows
MacOS
Linux

Override Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_Base.h

Include

#include "AnimGraphNode_Base.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp

Syntax

virtual void ReallocatePinsDuringReconstruction
(
    TArray< UEdGraphPin * > & OldPins
)

Remarks

Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)

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