UAnimGraphNode_Fabrik

Editor node for FABRIK IK skeletal controller.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_Fabrik.h

Include

#include "AnimGraphNode_Fabrik.h"

Syntax

class UAnimGraphNode_Fabrik : public UAnimGraphNode_SkeletalControlBase

Remarks

Editor node for FABRIK IK skeletal controller.

Variables

Name Description

Public variable

FAnimNode_Fabri...

 

Node

Constructors

Name Description

Public function

UAnimGraphNode_Fabrik

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UAnimGraphNode_SkeletalControlBase

Name Description

Protected function Virtual Const

FText

 

GetControllerDescription()

Returns the short descriptive name of the controller.

Protected function Virtual Const

const FAnimN...

 

GetNode()

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual

void

 

CopyNodeDataToPreviewNode

(
    FAnimNode_Base* InPreviewNode
)

Called to propagate data from the internal node to the preview in Persona.

Public function Virtual Const

void

 

Draw

(
    FPrimitiveDrawInterface* PDI,
    USkeletalMeshComponent* Previe...
)

Draw function for supporting visualization.

Public function Virtual Const

FEditorModeI...

 

GetEditorMode()

Override this function to push an editor mode when this node is selected

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Overridden from UObject

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss