| UAnimGraphNode_Base::ValidateAnimNodeDuringCompilation()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_LayeredBoneBlend.h |
Include |
#include "AnimGraphNode_LayeredBoneBlend.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LayeredBoneBlend.cpp |
virtual void ValidateAnimNodeDuringCompilation
(
class USkeleton * ForSkeleton,
class FCompilerResultsLog & MessageLog
)
Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished.