UAnimGraphNode_LayeredBoneBlend::ValidateAnimNodeDuringCompilation

Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished.

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Linux

Override Hierarchy

UAnimGraphNode_Base::ValidateAnimNodeDuringCompilation()

UAnimGraphNode_LayeredBoneBlend::ValidateAnimNodeDuringCompilation()

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_LayeredBoneBlend.h

Include

#include "AnimGraphNode_LayeredBoneBlend.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LayeredBoneBlend.cpp

Syntax

virtual void ValidateAnimNodeDuringCompilation
(
    class USkeleton * ForSkeleton,
    class FCompilerResultsLog & MessageLog
)

Remarks

Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished.

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