| UEdGraphNode::ReconstructNode()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_LinkedAnimLayer.h |
Include |
#include "AnimGraphNode_LinkedAnimLayer.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimLayer.cpp |
virtual void ReconstructNode()
Refresh the connectors on a node, preserving as many connections as it can.