UAnimGraphNode_LinkedInputPose

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Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_LinkedInputPose.h

Include

#include "AnimGraphNode_LinkedInputPose.h"

Syntax

class UAnimGraphNode_LinkedInputPose :
    public UAnimGraphNode_Base,
    public IClassVariableCreator

Variables

Name Description

Public variable

FMemberReferenc...

 

FunctionReference

Reference to the stub function we use to build our parameters

Public variable

int32

 

InputPoseIndex

The index of the input pose, used alongside FunctionReference to build parameters

Public variable

TArray< FAnimBl...

 

Inputs

Public variable

FAnimNode_Linke...

 

Node

Constructors

Functions

Name Description

Public function

void

 

ConformInputPoseName()

Conform input pose name according to function

Public function Const

int32

 

GetNumInputs()

Public function Const

bool

 

IsEditable()

Public function Const

void

 

IterateFunctionParameters

(
    TFunctionRef< void&, c...
)

Helper function for iterating stub function parameters

Public function

TSharedRef< ...

 

MakeNameWidget

(
    IDetailLayoutBuilder& DetailBuilde...
)

Make a name widget for this linked input pose node

Public function

void

 

PromoteFromInterfaceOverride()

Promotes the node from being a part of an interface override to a full function that allows for parameter and result pin additions

Public function Const

bool

 

ValidateAgainstFunctionReference()

Validate pose index against the function reference (used to determine whether we should exist or not)

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual

void

 

CustomizeDetails

(
    IDetailLayoutBuilder& DetailBuilde...
)

UAnimGraphNode_Base interface

Overridden from UK2Node

Name Description

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

bool

 

HasExternalDependencies

(
    TArray< UStruct* >* Optio...
)

UK2Node interface

Public function Virtual

void

 

ReallocatePinsDuringReconstruction

(
    TArray< UEdGraphPin* >& OldPi...
)

Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

bool

 

CanDuplicateNode()

Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph

Public function Virtual Const

bool

 

CanUserDeleteNode()

Whether or not this node can be deleted by user action

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FLinearColor

 

GetNodeTitleColor()

UEdGraphNode interface

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

bool

 

IsCompatibleWithGraph

(
    UEdGraph const* Graph
)

Determine if a node of this type can be created for the specified graph.

Public function Virtual

void

 

PostPlacedNewNode()

A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

UObject interface

Overridden from IClassVariableCreator

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