| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h |
Include |
#include "AnimGraphNode_ObserveBone.h" |
class UAnimGraphNode_ObserveBone : public UAnimGraphNode_SkeletalControlBase
This allows you to observe the state of a bone at a particular point in the graph, showing it in any space and optionally relative to the reference pose.
Name | Description | ||
---|---|---|---|
|
Node |
Name | Description | |
---|---|---|
|
UAnimGraphNode_ObserveBone ( |
Name | Description | ||
---|---|---|---|
|
GetControllerDescription() |
Returns the short descriptive name of the controller. |
|
|
const FAnimN... |
GetNode() |
Name | Description | ||
---|---|---|---|
|
CustomizeDetails ( |
Can customize details tab |
|
|
CustomizePinData ( |
Customize pin data based on the input |
|
|
FEditorModeI... |
GetEditorMode() |
Override this function to push an editor mode when this node is selected |
|
ValidateAnimNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Name | Description | ||
---|---|---|---|
|
TSharedPtr< ... |
CreateVisualWidget() |
Create a visual widget to represent this node in a graph editor or graph panel. |
|
GetNodeTitle ( |
Gets the name of this node, shown in title bar |
|
|
GetNodeTitleColor() |
Gets the draw color of a node's title bar |
|
|
GetTooltipText() |
Gets the tooltip to display when over the node |