UAnimGraphNode_ObserveBone

This allows you to observe the state of a bone at a particular point in the graph, showing it in any space and optionally relative to the reference pose.

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Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h

Include

#include "AnimGraphNode_ObserveBone.h"

Syntax

class UAnimGraphNode_ObserveBone : public UAnimGraphNode_SkeletalControlBase

Remarks

This allows you to observe the state of a bone at a particular point in the graph, showing it in any space and optionally relative to the reference pose.

Variables

Name Description

Public variable

FAnimNode_Obser...

 

Node

Constructors

Name Description

Public function

UAnimGraphNode_ObserveBone

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UAnimGraphNode_SkeletalControlBase

Name Description

Protected function Virtual Const

FText

 

GetControllerDescription()

Returns the short descriptive name of the controller.

Protected function Virtual Const

const FAnimN...

 

GetNode()

Overridden from UAnimGraphNode_Base

Name Description

Protected function Virtual

void

 

CustomizeDetails

(
    IDetailLayoutBuilder& DetailBuilde...
)

Can customize details tab

Protected function Virtual Const

void

 

CustomizePinData

(
    UEdGraphPin* Pin,
    FName SourcePropertyName,
    int32 ArrayIndex
)

Customize pin data based on the input

Protected function Virtual Const

FEditorModeI...

 

GetEditorMode()

Override this function to push an editor mode when this node is selected

Protected function Virtual

void

 

ValidateAnimNodeDuringCompilation

(
    USkeleton* ForSkeleton,
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UEdGraphNode

Name Description

Public function Virtual

TSharedPtr< ...

 

CreateVisualWidget()

Create a visual widget to represent this node in a graph editor or graph panel.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FLinearColor

 

GetNodeTitleColor()

Gets the draw color of a node's title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

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