| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_PoseDriver.h |
Include |
#include "AnimGraphNode_PoseDriver.h" |
class UAnimGraphNode_PoseDriver : public UAnimGraphNode_PoseHandler
Name | Description | ||
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float |
AxisLength |
Length of axis in world units used for debug drawing |
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bDrawDebugCones |
If checked the cones will be drawn in 3d for debugging |
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CachedNodeTitles |
Constructing FText strings can be costly, so we cache the node's title |
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ConeSubdivision |
Number of subdivisions / lines used when debug drawing a cone |
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LastPreviewComponent |
Used to refer back to preview instance in anim tools |
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Node |
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FSimpleMulticas... |
SelectedTargetChangeDelegate |
Delegate to call when selection changes |
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SelectedTargetIndex |
Used to indicate selected target to edit mode drawing |
Name | Description | |
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UAnimGraphNode_PoseDriver ( |
Name | Description | ||
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AddNewTarget() |
Adds a new target, reallocating transforms array appropriately |
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AutoSetTargetScales ( |
Automatically modify TargetScale for each PoseTarget, based on distance to nearest neighbor |
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CopyTargetsFromPoseAsset() |
Util to replace current contents of PoseTargets with info from assigned PoseAsset |
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GetColorFromWeight ( |
Return the color for a given weight. Used for Details and EditMode |
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FAnimNode_Po... |
GetPreviewPoseDriverNode() |
Get the current preview node instance |
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ReserveTargetTransforms() |
Reallocates transforms arrays as necessary to accommodate source bones |
Name | Description | ||
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const FAnimN... |
GetPoseHandlerNode() |
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FAnimNode_Po... |
GetPoseHandlerNode() |
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IsPoseAssetRequired() |
Name | Description | ||
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CopyNodeDataToPreviewNode ( |
Called to propagate data from the internal node to the preview in Persona. |
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FEditorModeI... |
GetEditorMode() |
Override this function to push an editor mode when this node is selected |
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EAnimAssetHa... |
SupportsAssetClass ( |
Returns whether this node supports the supplied asset class |
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ValidateAnimNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Name | Description | ||
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
Name | Description | ||
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GetNodeBodyTintColor() |
Gets the draw color of a node's body tine |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |