UAnimGraphNode_RotationOffsetBlendSpace

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Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_RotationOffsetBlendSpace.h

Include

#include "AnimGraphNode_RotationOffsetBlendSpace.h"

Syntax

class UAnimGraphNode_RotationOffsetBlendSpace : public UAnimGraphNode_BlendSpaceBase

Variables

Name Description

Public variable

FAnimNode_Rotat...

 

Node

Constructors

Name Description

Public function

UAnimGraphNode_RotationOffsetBlendSpace

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UAnimGraphNode_AssetPlayerBase

Name Description

Public function Virtual

void

 

SetAnimationAsset

(
    UAnimationAsset* Asset
)

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual

void

 

CustomizeDetails

(
    IDetailLayoutBuilder& DetailBuilde...
)

Can customize details tab

Public function Virtual Const

void

 

CustomizePinData

(
    UEdGraphPin* Pin,
    FName SourcePropertyName,
    int32 ArrayIndex
)

Customize pin data based on the input

Public function Virtual Const

void

 

GetAllAnimationSequencesReferred

(
    TArray< UAnimationAsset* >& A...
)

Populate the supplied arrays with the currently reffered to animation assets.

Public function Virtual Const

UAnimationAs...

 

GetAnimationAsset()

Public function Virtual

void

 

ReplaceReferredAnimations

(
    const TMap< UAnimationAsset*, ...
)

Replace references to animations that exist in the supplied maps.

Public function Virtual Const

EAnimAssetHa...

 

SupportsAssetClass

(
    const UClass* AssetClass
)

Returns whether this node supports the supplied asset class

Public function Virtual

void

 

ValidateAnimNodeDuringCompilation

(
    USkeleton* ForSkeleton,
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UK2Node

Name Description

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FBlueprintNo...

 

GetSignature()

Retrieves a unique identifier for this node type.

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

void

 

GetNodeContextMenuActions

(
    UToolMenu* Menu,
    UGraphNodeContextMenuContext* ...
)

Gets a list of actions that can be done to this particular node

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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