UAnimGraphNode_SaveCachedPose

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Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_SaveCachedPose.h

Include

#include "AnimGraphNode_SaveCachedPose.h"

Syntax

class UAnimGraphNode_SaveCachedPose : public UAnimGraphNode_Base

Variables

Name Description

Public variable

FString

 

CacheName

Public variable

FAnimNode_SaveC...

 

Node

Constructors

Name Description

Public function

UAnimGraphNode_SaveCachedPose

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual Const

bool

 

IsCompatibleWithGraph

(
    const UEdGraph* TargetGraph
)

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual Const

FString

 

GetNodeCategory()

Gets the menu category this node belongs in.

Public function Virtual Const

bool

 

IsSinkNode()

Is this node a sink that has no pose outputs?

Overridden from UK2Node

Name Description

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

bool

 

IsNodeRootSet()

Query if this node should be kept as part of the root set during the pruning stage of compilation.

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

TSharedPtr< ...

 

MakeNameValidator()

Create a name validator for this node

Public function Virtual

void

 

OnRenameNode

(
    const FString& NewName
)

Called when this node is being renamed after a successful name validation

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