| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_SequencePlayer.h |
Include |
#include "AnimGraphNode_SequencePlayer.h" |
class UAnimGraphNode_SequencePlayer : public UAnimGraphNode_AssetPlayerBase
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Node |
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UAnimGraphNode_SequencePlayer ( |
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SetAnimationAsset ( |
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BakeDataDuringCompilation ( |
Gives each visual node a chance to update the node template before it is inserted in the compiled class. |
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CustomizePinData ( |
Customize pin data based on the input |
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DoesSupportTimeForTransitionGetter() |
BEGIN Interface to support transition getter if you return true for DoesSupportExposeTimeForTransitionGetter you should implement all below functions |
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GetAllAnimationSequencesReferred ( |
Populate the supplied arrays with the currently reffered to animation assets. |
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UAnimationAs... |
GetAnimationAsset() |
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const TCHAR ... |
GetTimePropertyName() |
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UScriptStruc... |
GetTimePropertyStruct() |
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ReplaceReferredAnimations ( |
Replace references to animations that exist in the supplied maps. |
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EAnimAssetHa... |
SupportsAssetClass ( |
Returns whether this node supports the supplied asset class |
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ValidateAnimNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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IsActionFilteredOut ( |
Determine if the node of this type should be filtered in the actions menu |
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PreloadRequiredAssets() |
Called before compilation begins, giving a blueprint time to force the linker to load data |
Name | Description | ||
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GetNodeContextMenuActions ( |
Gets a list of actions that can be done to this particular node |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |