Deprecated
This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_SkeletalControlBase.h |
Include |
#include "AnimGraphNode_SkeletalControlBase.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp |
FQuat ConvertCSRotationToBoneSpace
(
const USkeletalMeshComponent * SkelComp,
FRotator & InCSRotator,
FCSPose< FCompactHeapPose > & MeshBases,
const FName & BoneName,
const EBoneControlSpace Space
)
Convert rotator in component space to bone space