Deprecated
This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_SkeletalControlBase.h |
Include |
#include "AnimGraphNode_SkeletalControlBase.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp |
void ConvertToComponentSpaceTransform
(
const USkeletalMeshComponent * SkelComp,
const FTransform & InTransform,
FTransform & OutCSTransform,
int32 BoneIndex,
EBoneControlSpace Space
) const
Helper functions for bone control previewlocal conversion function for drawing