| UAnimGraphNode_Base::CustomizePinData()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_SkeletalControlBase.h |
Include |
#include "AnimGraphNode_SkeletalControlBase.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp |
virtual void CustomizePinData
(
UEdGraphPin * Pin,
FName SourcePropertyName,
int32 ArrayIndex
) const
Customize pin data based on the input