Deprecated
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_SkeletalControlBase.h |
Include |
#include "AnimGraphNode_SkeletalControlBase.h" |
virtual void DoTranslation
(
const USkeletalMeshComponent * SkelComp,
FVector & Drag,
FAnimNode_Base * InOutAnimNode
)
Called when the widget is dragged in translation mode