UAnimGraphNode_SplineIK

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_SplineIK.h

Include

#include "AnimGraphNode_SplineIK.h"

Syntax

class UAnimGraphNode_SplineIK : public UAnimGraphNode_SkeletalControlBase

Variables

Name Description

Public variable

FAnimNode_Splin...

 

Node

Constructors

Name Description

Public function

UAnimGraphNode_SplineIK

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UAnimGraphNode_SkeletalControlBase

Name Description

Protected function Virtual Const

FText

 

GetControllerDescription()

Returns the short descriptive name of the controller.

Public function Virtual Const

const FAnimN...

 

GetNode()

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual Const

FEditorModeI...

 

GetEditorMode()

Override this function to push an editor mode when this node is selected

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss