| UEdGraphNode::PostPasteNode()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_StateMachineBase.h |
Include |
#include "AnimGraphNode_StateMachineBase.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_StateMachineBase.cpp |
virtual void PostPasteNode()
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor