| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_Trail.h |
Include |
#include "AnimGraphNode_Trail.h" |
class UAnimGraphNode_Trail : public UAnimGraphNode_SkeletalControlBase
Name | Description | ||
---|---|---|---|
|
Node |
Name | Description | |
---|---|---|
|
UAnimGraphNode_Trail ( |
Name | Description | ||
---|---|---|---|
|
GetControllerDescription() |
Returns the short descriptive name of the controller. |
|
|
const FAnimN... |
GetNode() |
Name | Description | ||
---|---|---|---|
|
CustomizePinData ( |
Customize pin data based on the input |
|
|
Draw ( |
Draw function for supporting visualization. |
|
|
OnNodeSelected ( |
Selection notification callback. |
Name | Description | ||
---|---|---|---|
|
GetNodeTitle ( |
Gets the name of this node, shown in title bar |
|
|
GetTooltipText() |
Virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const override; |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
|
|
PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
|
|
Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |