| UK2Node::GetMenuActions()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_TransitionPoseEvaluator.h |
Include |
#include "AnimGraphNode_TransitionPoseEvaluator.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_TransitionPoseEvaluator.cpp |
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar & ActionRegistrar
) const
Replacement for GetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
Parameter |
Description |
---|---|
ActionListOut |
The list to be populated with new spawners. |