| UEdGraphNode::PinConnectionListChanged()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimStateTransitionNode.h |
Include |
#include "AnimStateTransitionNode.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimStateTransitionNode.cpp |
virtual void PinConnectionListChanged
(
UEdGraphPin * Pin
)
Called when the connection list of one of the pins of this node is changed in the editor