UAnimStateTransitionNode::PostPasteNode

Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor

Windows
MacOS
Linux

Override Hierarchy

UEdGraphNode::PostPasteNode()

UAnimStateNodeBase::PostPasteNode()

UAnimStateTransitionNode::PostPasteNode()

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimStateTransitionNode.h

Include

#include "AnimStateTransitionNode.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimStateTransitionNode.cpp

Syntax

virtual void PostPasteNode()

Remarks

Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor

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