| UEdGraphNode::PostPasteNode()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimStateTransitionNode.h |
Include |
#include "AnimStateTransitionNode.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimStateTransitionNode.cpp |
virtual void PostPasteNode()
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor