| UEdGraphNode::PostPlacedNewNode()
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Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimStateTransitionNode.h |
Include |
#include "AnimStateTransitionNode.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimStateTransitionNode.cpp |
virtual void PostPlacedNewNode()
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...