| UEdGraphNode::PrepareForCopying()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimStateTransitionNode.h |
Include |
#include "AnimStateTransitionNode.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimStateTransitionNode.cpp |
virtual void PrepareForCopying()
Perform any steps necessary prior to copying a node into the paste buffer