Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimationGraphSchema.h |
Include |
#include "AnimationGraphSchema.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimationGraphSchema.cpp |
static void SpawnNodeFromAsset
(
UAnimationAsset * Asset,
const FVector2D & GraphPosition,
UEdGraph * Graph,
UEdGraphPin * PinIfAvailable
)
Spawn the correct node in the Animation Graph using the given AnimationAsset at the supplied location