UAnimationGraphSchema::SpawnRigidBodyNodeFromAsset

Spawn a rigid body node if we drop a physics asset on the graph

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MacOS
Linux

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimationGraphSchema.h

Include

#include "AnimationGraphSchema.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimationGraphSchema.cpp

Syntax

static void SpawnRigidBodyNodeFromAsset
(
    UPhysicsAsset * Asset,
    const FVector2D & GraphPosition,
    UEdGraph * Graph
)

Remarks

Spawn a rigid body node if we drop a physics asset on the graph

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