Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimationGraphSchema.h |
Include |
#include "AnimationGraphSchema.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimationGraphSchema.cpp |
static void SpawnRigidBodyNodeFromAsset
(
UPhysicsAsset * Asset,
const FVector2D & GraphPosition,
UEdGraph * Graph
)
Spawn a rigid body node if we drop a physics asset on the graph