| UEdGraphSchema::DroppedAssetsOnPin()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimationStateMachineSchema.h |
Include |
#include "AnimationStateMachineSchema.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimationStateMachineSchema.cpp |
virtual void DroppedAssetsOnPin
(
const TArray< FAssetData > & Assets,
const FVector2D & GraphPosition,
UEdGraphPin * Pin
) const
Called when asset(s) are dropped onto the specified pin