UAnimationStateMachineSchema::DroppedAssetsOnPin

Called when asset(s) are dropped onto the specified pin

Windows
MacOS
Linux

Override Hierarchy

UEdGraphSchema::DroppedAssetsOnPin()

UAnimationStateMachineSchema::DroppedAssetsOnPin()

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimationStateMachineSchema.h

Include

#include "AnimationStateMachineSchema.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimationStateMachineSchema.cpp

Syntax

virtual void DroppedAssetsOnPin
(
    const TArray< FAssetData > & Assets,
    const FVector2D & GraphPosition,
    UEdGraphPin * Pin
) const

Remarks

Called when asset(s) are dropped onto the specified pin

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