| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimationStateMachineSchema.h |
Include |
#include "AnimationStateMachineSchema.h" |
class UAnimationStateMachineSchema : public UEdGraphSchema
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UAnimationStateMachineSchema ( |
Name | Description | ||
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BreakNodeLinks ( |
Breaks all links from/to a single node |
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BreakPinLinks ( |
Breaks all links from/to a single pin |
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BreakSinglePinLink ( |
Breaks the link between two nodes. |
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const FPinCo... |
CanCreateConnection ( |
Determine if a connection can be created between two pins. |
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CreateAutomaticConversionNodeAndConnections ( |
Try to create an automatic cast or other conversion node node to facilitate a connection between two pins. |
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CreateDefaultNodesForGraph ( |
Populate new graph with any default nodes |
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DroppedAssetsOnGraph ( |
Called when asset(s) are dropped onto a graph background. |
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DroppedAssetsOnNode ( |
Called when asset(s) are dropped onto the specified node |
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DroppedAssetsOnPin ( |
Called when asset(s) are dropped onto the specified pin |
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GetAssetsNodeHoverMessage ( |
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified node |
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GetAssetsPinHoverMessage ( |
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified pin |
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GetContextMenuActions ( |
Gets actions that should be added to the right-click context menu for a node or pin |
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GetGraphContextActions ( |
Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin |
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GetGraphDisplayInformation ( |
Gets display information for a graph |
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GetGraphType ( |
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GetPinTypeColor ( |
Gets the draw color of a pin based on it's type. |
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TryCreateConnection ( |
Try to make a connection between two pins. |
Name |
Description |
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PC_Exec |