| UEdGraphSchema::ShouldAlwaysPurgeOnModification()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimationTransitionSchema.h |
Include |
#include "AnimationTransitionSchema.h" |
virtual bool ShouldAlwaysPurgeOnModification() const
When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: