SAnimationGraphNode

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AnimationBlueprintEditor

Header

/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h

Include

#include "AnimationNodes/SAnimationGraphNode.h"

Syntax

class SAnimationGraphNode : public SGraphNodeK2Base

Functions

Name Description

Public function

void

 

Construct

(
    const FArguments& InArgs,
    UAnimGraphNode_Base* InNode
)

Overridden from SGraphNode

Name Description

Protected function Virtual

TSharedRef< ...

 

CreateTitleWidget

(
    TSharedPtr< SNodeTitle > InNodeTitl...
)

Overridden from SNode

Name Description

Protected function Virtual Const

void

 

GetNodeInfoPopups

(
    FNodeInfoContext* Context,
    TArray< FGraphInformationPopupInfo ...
)

Populate the popups array with any popups to render

Protected function Virtual Const

TArray< FOve...

 

GetOverlayWidgets

(
    bool bSelected,
    const FVector2D& WidgetSize
)

Populate the widgets array with any overlay widgets to render

Overridden from SWidget

Name Description

Protected function Virtual

void

 

Tick

(
    const FGeometry& AllottedGeometry,
    const double InCurrentTime,
    const float InDeltaTime
)

Ticks this widget with Geometry.

Classes

Name

Description

Public struct

FArguments

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