IAnimationBlueprintEditor::GetLastGraphPinTypeUsed

Get the last pin type we used to create a graph pin

Windows
MacOS
Linux

References

Module

AnimationBlueprintEditor

Header

/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h

Include

#include "IAnimationBlueprintEditor.h"

Syntax

const FEdGraphPinType & GetLastGraphPinTypeUsed() const

Remarks

Get the last pin type we used to create a graph pin

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