IAnimationBlueprintEditor::GetPreviewInstance

Get the preview anim instance we are using, which can be a linked instance depending on preview settings

Windows
MacOS
Linux

References

Module

AnimationBlueprintEditor

Header

/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h

Include

#include "IAnimationBlueprintEditor.h"

Syntax

UAnimInstance * GetPreviewInstance() const

Remarks

Get the preview anim instance we are using, which can be a linked instance depending on preview settings

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