Module |
|
Header |
/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h |
Include |
#include "AnimationBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp |
static void AddMetaDataObject
(
UAnimSequence * AnimationSequence,
UAnimMetaData * MetaDataObject
)
Adds an instance of the specified MetaData Class to the given Animation Sequence (requires MetaDataObject's outer to be the Animation Sequence)