UAnimationBlueprintLibrary::AddMetaDataObject

Adds an instance of the specified MetaData Class to the given Animation Sequence (requires MetaDataObject's outer to be the Animation Sequence)

Windows
MacOS
Linux

References

Module

AnimationModifiers

Header

/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h

Include

#include "AnimationBlueprintLibrary.h"

Source

/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp

Syntax

static void AddMetaDataObject
(
    UAnimSequence * AnimationSequence,
    UAnimMetaData * MetaDataObject
)

Remarks

Adds an instance of the specified MetaData Class to the given Animation Sequence (requires MetaDataObject's outer to be the Animation Sequence)

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