UAnimationBlueprintLibrary::DoesBoneNameExist

Checks whether or not the given Bone Name exist on the Skeleton referenced by the given Animation Sequence

Windows
MacOS
Linux

References

Module

AnimationModifiers

Header

/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h

Include

#include "AnimationBlueprintLibrary.h"

Source

/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp

Syntax

static void DoesBoneNameExist
(
    UAnimSequence * AnimationSequence,
    FName BoneName,
    bool & bExists
)

Remarks

Checks whether or not the given Bone Name exist on the Skeleton referenced by the given Animation Sequence

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