Module |
|
Header |
/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h |
Include |
#include "AnimationBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp |
static void DoesBoneNameExist
(
UAnimSequence * AnimationSequence,
FName BoneName,
bool & bExists
)
Checks whether or not the given Bone Name exist on the Skeleton referenced by the given Animation Sequence