Module |
|
Header |
/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h |
Include |
#include "AnimationBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp |
static bool DoesCurveExist
(
UAnimSequence * AnimationSequence,
FName CurveName,
ERawCurveTrackTypes CurveType
)
Checks whether or not the given Curve Name exist on the Skeleton referenced by the given Animation Sequence