UAnimationBlueprintLibrary::FinalizeBoneAnimation

Apply all the changes made to Bone Tracks to Finalize.

Windows
MacOS
Linux

References

Module

AnimationModifiers

Header

/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h

Include

#include "AnimationBlueprintLibrary.h"

Source

/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp

Syntax

static void FinalizeBoneAnimation
(
    UAnimSequence * AnimationSequence
)

Remarks

Apply all the changes made to Bone Tracks to Finalize. This triggers recompression.

that this is expensive, but will require to get correct compressed data

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