Module |
|
Header |
/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h |
Include |
#include "AnimationBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp |
static void FindBonePathToRoot
(
const UAnimSequence * AnimationSequence,
FName BoneName,
TArray< FName > & BonePath
)
Finds the Bone Path from the given Bone to the Root Bone