UAnimationBlueprintLibrary::GetAdditiveAnimationType

Additive.

Windows
MacOS
Linux

References

Module

AnimationModifiers

Header

/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h

Include

#include "AnimationBlueprintLibrary.h"

Source

/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp

Syntax

static void GetAdditiveAnimationType
(
    const UAnimSequence * AnimationSequence,
    TEnumAsByte< enum EAdditiveAnimationType > & AdditiveAnimationType
)

Remarks

Retrieves the Additive Animation type for the given Animation Sequence

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss