Module |
|
Header |
/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h |
Include |
#include "AnimationBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp |
static void RemoveVirtualBone
(
const UAnimSequence * AnimationSequence,
FName VirtualBoneName
)
Removes a Virtual Bone with the specified Bone Name from the given Animation Sequence