SAssetTagItem::FArguments::OnNameCommitted

Callback when the asset tag item name is committed (unset to omit the name edit UI)

Windows
MacOS
Linux

References

Module

AssetTagsEditor

Header

/Engine/Source/Editor/AssetTagsEditor/Public/SAssetTagItem.h

Include

#include "SAssetTagItem.h"

Syntax

WidgetArgsType & OnNameCommitted
(
    const FOnTextCommitted & InDelegate
)

Remarks

Callback when the asset tag item name is committed (unset to omit the name edit UI)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss