SAssetTagItem::FArguments::ViewMode

Should this asset tag item use the standard or compact view?

Windows
MacOS
Linux

References

Module

AssetTagsEditor

Header

/Engine/Source/Editor/AssetTagsEditor/Public/SAssetTagItem.h

Include

#include "SAssetTagItem.h"

Syntax

WidgetArgsType & ViewMode
(
    EAssetTagItemViewMode InArg
)

Remarks

Should this asset tag item use the standard or compact view?

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss