FSoundCueEditorUtilities

Windows
MacOS
Linux

References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h

Include

#include "SoundCueEditorUtilities.h"

Syntax

class FSoundCueEditorUtilities

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Public function Static

bool

 

CanPasteNodes

(
    const UEdGraph* Graph
)

Can we paste to this graph?

Public function Static

void

 

CreateDialogueContainers

(
    TArray< class UDialogueWave* >...,
    USoundCue* SoundCue,
    TArray< class USoundNode* >& ...,
    FVector2D Location
)

Adds USoundNodeDialoguePlayer nodes based on selected objects

Public function Static

void

 

CreateWaveContainers

(
    TArray< class USoundWave* >& ...,
    USoundCue* SoundCue,
    TArray< class USoundNode* >& ...,
    FVector2D Location
)

Adds SoundNodeWavePlayer nodes based on selected objects

Public function Static

bool

 

GetBoundsForSelectedNodes

(
    const UEdGraph* Graph,
    FSlateRect& Rect,
    float Padding
)

Get the bounding area for the currently selected nodes

Public function Static

int32

 

GetNumberOfSelectedNodes

(
    const UEdGraph* Graph
)

Gets the number of nodes that are currently selected

Public function Static

TSet< UObjec...

 

GetSelectedNodes

(
    const UEdGraph* Graph
)

Get the currently selected set of nodes

Public function Static

void

 

PasteNodesHere

(
    UEdGraph* Graph,
    const FVector2D& Location
)

Perform paste on graph, at location

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