Module |
|
Header |
/Engine/Source/Editor/AudioEditor/Classes/Factories/SoundCueFactoryNew.h |
Include |
#include "Factories/SoundCueFactoryNew.h" |
Source |
/Engine/Source/Editor/AudioEditor/Private/Factories/SoundCueFactoryNew.cpp |
static USoundNodeRandom * InsertRandomNode
(
USoundCue * SoundCue,
int32 NodePosX,
int32 NodePosY
)