USoundFactory::FactoryCreateBinary

Create a new object by importing it from a binary buffer.

Windows
MacOS
Linux

Override Hierarchy

UFactory::FactoryCreateBinary()

USoundFactory::FactoryCreateBinary()

References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Classes/Factories/SoundFactory.h

Include

#include "Factories/SoundFactory.h"

Source

/Engine/Source/Editor/AudioEditor/Private/Factories/SoundFactory.cpp

Syntax

virtual UObject * FactoryCreateBinary
(
    UClass * InClass,
    UObject * InParent,
    FName InName,
    EObjectFlags Flags,
    UObject * Context,
    const TCHAR * Type,
    const uint8 *& Buffer,
    const uint8 * BufferEnd,
    FFeedbackContext * Warn
)

Remarks

Create a new object by importing it from a binary buffer.

Returns

The new object.

Parameters

Parameter

Description

InClass

InParent

InName

Flags

Context

Type

(must not be nullptr, i.e. TEXT("TGA"))

Buffer

BufferEnd

Warn

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss