| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/AudioEditor/Classes/Factories/SoundFactory.h |
Include |
#include "Factories/SoundFactory.h" |
class USoundFactory : public UFactory
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bAutoCreateCue |
If enabled, a sound cue will automatically be created for the sound |
|
uint32: 1 |
bIncludeAttenuationNode |
If enabled, the created sound cue will include a attenuation node |
|
uint32: 1 |
bIncludeLoopingNode |
If enabled, the created sound cue will include a looping node |
|
uint32: 1 |
bIncludeModulatorNode |
If enabled, the created sound cue will include a modulator node |
|
CuePackageSuffix |
If not empty, imported waves will be placed in PackageCuePackageSuffix, but only if bAutoCreateCue is true. |
|
|
float |
CueVolume |
The volume of the created sound cue |
|
SuppressImportDialogOptions |
Name | Description | |
---|---|---|
|
USoundFactory ( |
Name | Description | ||
---|---|---|---|
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SuppressImportDialogs() |
Suppresses all dialogs pertaining to importing using factory |
Name | Description | ||
---|---|---|---|
|
CleanUp() |
Do clean up after importing is done. Will be called once for multi batch import. |
|
|
UObject *... |
FactoryCreateBinary ( |
Create a new object by importing it from a binary buffer. |
Name |
Description |
|
---|---|---|
|
ESuppressImportDialog |