ISoundCueEditor::GetBoundsForSelectedNodes

Get the bounding area for the currently selected nodes

Windows
MacOS
Linux

References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h

Include

#include "ISoundCueEditor.h"

Syntax

bool GetBoundsForSelectedNodes
(
    class FSlateRect & Rect,
    float Padding
)

Remarks

Get the bounding area for the currently selected nodes

Parameters

Parameter

Description

Rect

Final output bounding area, including padding

Padding

An amount of padding to add to all sides of the bounds @return false if nothing is selected

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss