USoundSubmixGraphNode

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Inheritance Hierarchy

References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h

Include

#include "SoundSubmixGraph/SoundSubmixGraphNode.h"

Syntax

class USoundSubmixGraphNode : public UEdGraphNode

Variables

Name Description

Public variable

USoundSubmixBas...

 

SoundSubmix

The SoundSubmix this represents

Constructors

Name Description

Public function

USoundSubmixGraphNode

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

bool

 

CheckRepresentsSoundSubmix()

Check whether the children of this node match the SoundSubmix it is representing

Public function Const

UEdGraphPin ...

 

GetChildPin()

Get the Pin that connects to all children

Public function Const

UEdGraphPin ...

 

GetParentPin()

Get the Pin that connects to its parent

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual

void

 

AutowireNewNode

(
    UEdGraphPin* FromPin
)

Autowire a newly created node.

Public function Virtual Const

bool

 

CanCreateUnderSpecifiedSchema

(
    const UEdGraphSchema* Schema
)

Determine if this node can be created under the specified schema

Public function Virtual Const

bool

 

CanUserDeleteNode()

Whether or not this node can be deleted by user action

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FLinearColor

 

GetNodeTitleColor()

Gets the draw color of a node's title bar

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