| UEdGraphNode::GetMenuEntries()
|
Module |
|
Header |
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h |
Include |
#include "BehaviorTreeDecoratorGraphNode_Logic.h" |
Source |
/Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeDecoratorGraphNode_Logic.cpp |
virtual void GetMenuEntries
(
struct FGraphContextMenuBuilder & ContextMenuBuilder
) const
This function gets menu items that can be created using this node given the specified context.