UBehaviorTreeGraphNode_Root

Root node of this behavior tree, holds Blackboard data

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

BehaviorTreeEditor

Header

/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h

Include

#include "BehaviorTreeGraphNode_Root.h"

Syntax

class UBehaviorTreeGraphNode_Root : public UBehaviorTreeGraphNode

Remarks

Root node of this behavior tree, holds Blackboard data

Variables

Name Description

Public variable

UBlackboardData...

 

BlackboardAsset

Constructors

Name Description

Public function

UBehaviorTreeGraphNode_Root

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

UpdateBlackboard()

Notify behavior tree about blackboard change

Overridden from UBehaviorTreeGraphNode

Name Description

Public function Virtual Const

FName

 

GetNameIcon()

Gets icon resource name for title bar

Overridden from UAIGraphNode

Name Description

Public function Virtual Const

FText

 

GetDescription()

Public function Virtual Const

bool

 

HasErrors()

Check if node has any errors, used for assigning colors on graph

Public function Virtual

bool

 

RefreshNodeClass()

Reinitialize node instance

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

bool

 

CanDuplicateNode()

Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph

Public function Virtual Const

bool

 

CanUserDeleteNode()

Whether or not this node can be deleted by user action

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual

void

 

PostPlacedNewNode()

A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostEditUndo()

Called after applying a transaction to the object.

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