FBlueprintActionDatabaseRegistrar::AddBlueprintAction

Each action should be recorded under a specific [UField](API\Runtime\CoreUObject\UObject\UField) key; primarily to refresh those actions when the corresponding asset is updated (Blueprint regenerated, struct added/deleted, etc.).

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabaseRegistrar.h

Include

#include "BlueprintActionDatabaseRegistrar.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabaseRegistrar.cpp

Syntax

bool AddBlueprintAction
(
    UClass const * ClassOwner,
    UBlueprintNodeSpawner * NodeSpawner
)

Remarks

Each action should be recorded under a specific UField key; primarily to refresh those actions when the corresponding asset is updated (Blueprint regenerated, struct added/deleted, etc.).

Parameters

Parameter

Description

FieldOwner

A field object that the node is associated with (flags when this action should be updated).

NodeSpawner

The new node spawner that you wish to register.

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