Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabaseRegistrar.h |
Include |
#include "BlueprintActionDatabaseRegistrar.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabaseRegistrar.cpp |
bool AddBlueprintAction
(
UClass const * ClassOwner,
UBlueprintNodeSpawner * NodeSpawner
)
Each action should be recorded under a specific UField key; primarily to refresh those actions when the corresponding asset is updated (Blueprint regenerated, struct added/deleted, etc.).
Parameter |
Description |
---|---|
FieldOwner |
A field object that the node is associated with (flags when this action should be updated). |
NodeSpawner |
The new node spawner that you wish to register. |