Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabaseRegistrar.h |
Include |
#include "BlueprintActionDatabaseRegistrar.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabaseRegistrar.cpp |
bool AddBlueprintAction
(
FAssetData const & AssetDataOwner,
UBlueprintNodeSpawner * NodeSpawner
)
Attempts to suss out the key that this action should be registered under; if it doesn't find a better one then it associates the action with the node filling this out.
Parameter |
Description |
---|---|
NodeSpawner |
The new node spawner that you wish to register. |