Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabaseRegistrar.h |
Include |
#include "BlueprintActionDatabaseRegistrar.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabaseRegistrar.cpp |
bool AddBlueprintAction
(
UObject const * AssetOwner,
UBlueprintNodeSpawner * NodeSpawner
)
Special case for asset bound actions (we want to clean-up/refresh these when the corresponding asset is updated). AssetOwner must be an asset!
Parameter |
Description |
---|---|
AssetOwner |
An asset object that the node is associated with (flags when this action should be updated). |
NodeSpawner |
The new node spawner that you wish to register. |