FBlueprintActionDatabaseRegistrar::AddBlueprintAction

Special case for asset bound actions (we want to clean-up/refresh these when the corresponding asset is updated).

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabaseRegistrar.h

Include

#include "BlueprintActionDatabaseRegistrar.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabaseRegistrar.cpp

Syntax

bool AddBlueprintAction
(
    UObject const * AssetOwner,
    UBlueprintNodeSpawner * NodeSpawner
)

Remarks

Special case for asset bound actions (we want to clean-up/refresh these when the corresponding asset is updated). AssetOwner must be an asset!

Parameters

Parameter

Description

AssetOwner

An asset object that the node is associated with (flags when this action should be updated).

NodeSpawner

The new node spawner that you wish to register.

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